Orchestra AIBy Hyperdrift

Orchestra AI by Hyperdrift · Field notes

UI
field notes.

How interfaces decide what people must learn, and what changes when an agent can act on the page.

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6 of 15 · UI ·

How interfaces decide what people must learn, and what changes when an agent can act on the page.

  1. 05

    Conversation / First Officer

    Conversational AI interfaces: keep the evidence in view

    Our First Officer prototype explores a conversation that moves the Bridge to the subject being discussed. HyperVideoMesh shows a related principle: the agent's work should remain visible and editable.

    Prototype in development
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  2. 09

    Conversation / Hyperdrift First Officer

    Your dashboard should report to you

    A chief of staff walks in and says: three things need you today. We built that for a one-founder fleet. You talk, it answers in under a second, an agent acts, and it reports back.

    Live, and open source
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  3. 10

    History and human capability / UI and accessibility

    Is UI holding us back?

    New interfaces can remove work or move it into checking and correction. A historical argument for judging the whole task.

    Historical synthesis
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  4. 12

    WebMCP and shared state / UI and accessibility

    Stop making agents hunt for buttons

    WebMCP lets a page expose actions to a browser agent. Radar shows how that can keep the person and agent working in the same place.

    Radar implementation and draft specification
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  5. 13

    Commander / First Officer / UI and accessibility

    A spoken promise is not a completed action

    A Cargo recovery request becomes an action, a checked result and a spoken report. What this bounded demonstration can teach app designers.

    Recorded sandbox demonstration
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  6. 15

    The future of UI / UI and accessibility

    Your work should survive a change of interface

    Speak, inspect, correct and continue. A future interface should preserve the task when the person changes how they interact.

    Design position and research agenda
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